ILLUSORR was featured in a Research Paper by Ryerson University Professors, Tatiana Estrina1 and Vincent Hui, titled "EXTENDED REALITIES AS METHODS OF REPRESENTATION WITHIN ARCHITECTURAL PEDAGOGY", and published in Proceedings of INTCESS 2021 8th International Conference on Education and Education of Social Sciences 18-19 January, 2021.
Although various extended reality (XR) technologies share origins in entertainment, the medium has warranted integration within a range of disciplines, most notably in architectural praxis and pedagogy. In the past, immersive technologies have become synonymous with architectural representation. Previously, XR tools were confined to the visualization of final outcomes, however with increasingly robust software and hardware, they have begun to cascade into other developmental processes and phases. In recent years, there has been a strong push in academia to incorporate immersive experiences into development and idea iteration processes, representation methods, and media for instruction. Such tools are not only able to improve architecture student’s abilities to understand the spaces they design digitally in a more comprehensive manner but they are also able to provide extensive insight into existing and historical architectural projects, allowing students to gain a more complete understanding of the built environment. This paper re-examines the AEC industry’s relationship with various immersive media and the role these XR technologies play within architectural development and processes. It will begin with defining and distinguishing various XR technologies, including virtual reality (VR), augmented reality (AR) and mixed reality (MR), through a literature review. Through a series of case studies within both architectural pedagogy at Canada’s largest architecture program and the professional industry at large, this paper will posit not only the changes in the purpose of immersive technologies in architecture, but also outline the merits for their use within contemporary architectural pedagogy. The paper concludes with projections on the future role of XR platforms within the context of architectural pedagogy.